Cloud of the Past was created for the Inner Voice exhibition at Danae gallery in Paris as a physical extension of the digital triptych Known, Uncertain, Unknown: My Past, Present, and Future. The sculpture extracts and materializes one of the 3D models embedded in the first chapter of the triptych, bringing the digital into the physical and pairing it directly with its source artwork.
Each piece in the triptych draws on processes that were dominant in a given period of my practice. In the past, I was exploring paper weaving while beginning to incorporate 3D modelling for mockups and animations. This dual focus is reflected in the digital animation, where two 3D models appear side by side: a simple mesh structure and a woven form. The mesh cloud was isolated from the animation, refined, and recreated as a physical sculpture using SLA resin printing.
In the digital work, this 3D model is superimposed on a generative cloud animation whose background is composed of painted and scanned paper rectangles. These rectangles were processed into tiles and used to generate an animated cloud landscape, layering the handmade with the computational. The sculpture stands as the tangible counterpart to that process: a single form extracted from a layered digital system, cast in resin, and given presence in physical space.



